Navigating a 13.3 Gigapixel Image on a 22 Megapixel Display Wall
This video demonstrates how we can use the display wall to navigate an extremely high-resolution image with very good performance. This was a project done in collaboration with photographer Eirik Helland Urke, who took the photo used in the video. You can read more about the project here: http://www.cs.uit.no/~daniels/gigapix/
The 22 Megapixel Laptop
This video demonstrates the 22 megapixel laptop, where a single laptop is used to drive all the 28 displays making up our display wall. You can read more about the 22 megapixel laptop here: http://www.cs.uit.no/~daniels/22-megapixel-laptop/
Three years of the comic "M" on a display wall
This video demonstrates the device- and touch-free interaction system for our display wall, used to navigate a large collection of the Norwegian comic "M". Hand gestures are used to pan and zoome the collection. When the user snaps his fingers/claps his hands, the collection is zoomed in or out at the location of the snap.
Device-free Interaction Spaces
This video demonstrates the device-free interaction system being used to create three-dimensional interaction spaces in front of a display wall. The system tracks depth by tracking an object's 2D position in a set of slices that fan out towards the user in fron of the display wall. This video accompanies a paper published at IEEE 3DUI 2009.
Hybrid Vision- and Sound-based Interaction
This video demonstrates vision- and sound-based components of the touch- and device-free interaction system we have built for the display wall. It also shows off some applications we have created and some that we modified (like Quake 3 Arena) to run on the display wall with these input systems. The video accompanies a paper presented at the IEEE workshop on Human-Computer Interaction, held in conjunction with IEEE ICCV 2007.